From Concept to Experience:
My Journey in Co-Founding an Escape Room
Escape together, your accessible getaway

My role
Co-founder and service designer: shaped the player experience by optimising touchpoints and refining storylines and hints based on research and feedback, while managing operations and staff training.
Project
Business project
Timeline
35 months, 2019-2022
Tools used
Figma, Adobe Illustrator, Adobe Photoshop, Social media, Excel
Introduction
Project overview
This escape room project, Shanling Club Escape Room, was a real-world application of service design in China. Co-founded by our team, it aimed to create an affordable and accessible experience for young people, allowing them to escape pressure and enjoy immersive challenges.
After two months of planning and setup, we launched a four-month trial run before officially opening in 2019. The business operated for nearly four years and closed in 2023. I was actively involved for three of those years, overseeing design, customer experience, and staff training, while continuously refining the experience based on player feedback.
Escape Room Operation Overview
(2019–2023)
An immersive, story-driven escape room designed to balance challenge and accessibility for all player levels.

*Note: Shanling Club Escape Room (Store name)
Hosted
10,000+
games over four years
Reached
#2
in regional ratings
Maintained an average customer score of
4.79 / 5
Theme room introduction
Morita Hospital
After a mass killing, the abandoned hospital is rumored to be haunted. Lured by a social media challenge, players explore—only to find someone is guiding them to their doom.
The Serial Cases
Players, as detectives, investigate a string of murders in a forest cabin, uncovering the truth while evading a lurking killer.


Highlights from Player Insights

Story-Driven Puzzles
By naturally blending clue searches with puzzles, we created an immersive experience that remains affordable through controlled costs.
For All Skill Levels
Difficulty rises with the storyline—from scattered clues to integrating all evidence into the full narrative—allowing players of different skill levels to participate fully and feel both challenge and accomplishment.


Adaptive Team Play
A “hidden role” gap in the plot allows for adaptation based on team size—this role can be voiced off-screen or assigned as an undercover player, boosting engagement.
Brand story
Inspired by the gap:
Bridging entry-level and high-end escape rooms with affordability
In 2019, the escape room industry in China saw rapid growth, with Beijing leading the country with over 180,000 bookings in 2018.
